Spirit of the Land

3D, First-Person, Virtual Gallery of my 2020 solo show at Yume Japanese Gardens

(see GALLERY CONTROLS information below if things are misbehaving)


 (Tamashii) 
When you see a sunset so beautiful, you gasp. When the view from a mountaintop leaves you searching for words. When the paths of a Japanese Garden fill you with peace. That is Tamashii.

Tamashii is spirit, it is soul. It is not restricted simply to humans or even to animals. Trees, rocks, and even places can posess Tamashii. Anything that imbues the viewer with a sense of awe is filled with Tamashii.

In Spirit of the Land, Emily Amadhia King explores this Japanese way of seeing our world through moments of wonder and awe.

One part real, two parts dream. King's work strives to touch the world of the soul as well as the mind.

Gallery Controls

Look for these controls in the Gallery-Window above to move through the gallery like a first-person videogame!

Movement Joystick

In the lower-left corner of the Gallery-Window, use this control to move around the gallery

Rotation Joystick

In the lower-right corner of the Gallery-Window, use this control to rotate your view within the gallery

View-Height Slider

Along the left side of the Gallery-Window, slide this icon up/down to change your view height

Movement Speed Slider

Along the top of the Gallery-Window, slide this icon left/right to change the speed with which you move & rotate

Virtual Reality

If you've got a desktop VR system like Rift or Vive, load this page in Firefox making sure you're using https:// and you should get the option to view this gallery as if you were actually right there in the gallery itself!

VR controls at the moment are limited to left-thumb-stick for HMD-based movement.  (In the future, I'll make the controls more robust and expand the gallery!)

NOTE: The bigger the browser-window is when viewing this gallery in VR, the higher the resolution in the HMD, but... things seem to go wonky with this version of WebXR if the page is run as full-screen.


P.S. Unfortunately, WebXR in the version of Unity I used to build this seems broken for Oculus Quest or "phone-VR" headsets like Google Cardboard. I'm going to try to port this over to Uneral for future iterations and hopefully it'll work on all platforms then.

© Copyright Emily Amadhia King -
All Rights Reserved.
(Nothing on this site may be used for AI training
without my express permission.)